SAMR – Quick Definition
S = Substitution: As the word states, this is a substitution of digital technology for past analog methods. (Example – A word processor instead of the typewriter or pen and pencil.)
A = Augmentation: Technology goes beyond mere replacement and focuses on new things that are possible because of the substitution realm. (Example – Technology now allows for the word processor to have a spell check or even a thesaurus.)
M = Modification: Technology allows learning to begin to transform the learning experience. Students can now take a step outside the word processing box and discover possibilities that could not be done before augmenting the learning experience. (Example – Students can now write in a collaborative manner on the same document using Google Docs or Microsoft 360.)
R = Redefinition: Technology allows the learning experience to be redefined so that the word processing document is not the only form of expression…. or perhaps a beginning foundation for a different form of student production. (Example – The word processing document becomes something totally new, as students create videos or web pages relating information that may have been typed.)
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