You can run virtual reality software, purchase new experiences, and connect to the web all from inside the headset. It's really the first headset that you can describe with ”no fuss, no muss.”
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VR keeps circling around the education technology scene, however from my experience it has been slow to catch on. VR for the most part is expensive and not typically affordable for school districts with the assistance of grant funding. However, it is easy to see that there are educational opportunities with VR.
Still I feel that most easy access to VR has to be Google Cardboard.
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